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» Genetic programming for Expert Systems
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144
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CIG
2005
IEEE
15 years 9 months ago
Nannon: A Nano Backgammon for Machine Learning Research
A newly designed game is introduced, which feels like Backgammon, but has a simplified rule set. Unlike earlier attempts at simplifying the game, Nannon maintains enough features a...
Jordan B. Pollack
ACIVS
2009
Springer
15 years 8 months ago
Engineering of Computer Vision Algorithms Using Evolutionary Algorithms
Abstract. Computer vision algorithms are currently developed by looking up the available operators from the literature and then arranging those operators such that the desired task...
Marc Ebner
156
Voted
EH
2004
IEEE
163views Hardware» more  EH 2004»
15 years 7 months ago
Towards Evolvable Analog Artificial Neural Networks Controllers
This work deals with the design of analog circuits for Artificial Neural Networks (ANNs) controllers using an Evolvable Hardware (EHW) platform. ANNs are massively parallel system...
José Franco Machado do Amaral, Jorge Lu&iac...
PDPTA
2004
15 years 5 months ago
An Evaluation of Distributed Scheduling Algorithms Within the DESPOT Architecture
Current systems for managing workload on clusters of workstations, particularly those available for Linuxbased (Beowulf) clusters, are typically based on traditional process-based...
Daniel Andresen, Jeffrey Lebak, Ethan Bowker
ISMIR
2004
Springer
90views Music» more  ISMIR 2004»
15 years 9 months ago
Automatic extraction of music descriptors from acoustic signals
High-Level music descriptors are key ingredients for music information retrieval systems. Although there is a long tradition in extracting information from acoustic signals, the f...
François Pachet, Aymeric Zils