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SIGGRAPH
1994
ACM
15 years 1 months ago
Textures and radiosity: controlling emission and reflection with texture maps
In this paper we discuss the efficient and accurate incorporation of texture maps into a hierarchical Galerkin radiosity algorithm. This extension of the standard algorithm allows...
Reid Gershbein, Peter Schröder, Pat Hanrahan
CVIU
2010
267views more  CVIU 2010»
14 years 7 months ago
Accelerated hardware video object segmentation: From foreground detection to connected components labelling
This paper demonstrates the use of a single-chip FPGA for the segmentation of moving objects in a video sequence. The system maintains highly accurate background models, and integ...
Kofi Appiah, Andrew Hunter, Patrick Dickinson, Hon...
MICCAI
2007
Springer
15 years 10 months ago
Statistical Atlases of Bone Anatomy: Construction, Iterative Improvement and Validation
We present an iterative bootstrapping framework to create and analyze statistical atlases of bony anatomy such as the human pelvis from a large collection of CT data sets. We creat...
Gouthami Chintalapani, Lotta Maria Ellingsen, Ofri...
PAMI
2002
114views more  PAMI 2002»
14 years 9 months ago
Principal Manifolds and Probabilistic Subspaces for Visual Recognition
We investigate the use of linear and nonlinear principal manifolds for learning low-dimensional representations for visual recognition. Several leading techniques: Principal Compo...
Baback Moghaddam
CVPR
2003
IEEE
15 years 11 months ago
Visual Hull Alignment and Refinement Across Time: A 3D Reconstruction Algorithm Combining Shape-From-Silhouette with Stereo
Visual Hull (VH) construction from silhouette images is a popular method of shape estimation. The method, also known as Shape-From-Silhouette (SFS), is used in many applications s...
German K. M. Cheung, Simon Baker, Takeo Kanade