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» GeoOOA: Object-Oriented Analysis for Geographic Information ...
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NETGAMES
2005
ACM
15 years 3 months ago
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
81
Voted
CLEF
2007
Springer
15 years 3 months ago
Cheshire at GeoCLEF 2007: Retesting Text Retrieval Baselines
In this paper we will briefly describe the approaches taken by Berkeley for the main GeoCLEF 2007 tasks (Mono and Bilingual retrieval). This year we used only a single system in ...
Ray R. Larson
164
Voted
GIS
2008
ACM
15 years 10 months ago
Feed-links for network extensions
Road network data is often incomplete, making it hard to perform network analysis. This paper discusses the problem of extending partial road networks with reasonable links, using...
Boris Aronov, Kevin Buchin, Maike Buchin, B. Janse...
URBAN
2008
83views more  URBAN 2008»
14 years 9 months ago
Automatic identification of urban settlement boundaries for multiple representation databases
Intuitive and meaningful interpretation of geographical phenomena requires their representation at multiple levels of detail. This is due to the scale dependent nature of their pr...
Omair Chaudhry, William A. Mackaness
CHI
2003
ACM
15 years 2 months ago
Breakingstory: visualizing change in online news
BreakingStory is an interactive system for visualizing change in online news. The system regularly collects the text from the front pages of international daily news web sites. It...
Jean Anne Fitzpatrick, James Reffell, Moryma Aydel...