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CVPR
2004
IEEE
15 years 11 months ago
A Fast Multigrid Implicit Algorithm for the Evolution of Geodesic Active Contours
Active contour models are among the most popular PDE-based tools in computer vision. In this paper we present a new algorithm for the fast evolution of geodesic active contours an...
George Papandreou, Petros Maragos
CGF
2010
218views more  CGF 2010»
14 years 9 months ago
Mesh Snapping: Robust Interactive Mesh Cutting Using Fast Geodesic Curvature Flow
This paper considers the problem of interactively finding the cutting contour to extract components from a given mesh. Some existing methods support cuts of arbitrary shape but re...
Juyong Zhang, Chunlin Wu, Jianfei Cai, Jianmin Zhe...
IS4TH
2003
Springer
15 years 2 months ago
Haptic Simulation of a Tool in Contact with a Nonlinear Deformable Body
This paper presents a method to artificially re-create haptic feedback while moving and sliding an arbitrary virtual tool against a virtual deformable body with nonlinear elastic ...
Mohsen Mahvash, Vincent Hayward
VISUALIZATION
2002
IEEE
15 years 2 months ago
Fast Visualization of Plane-Like Structures in Voxel Data
We present a robust, noise-resistant criterion characterizing planelike skeletons in binary voxel objects. It is based on a distance map and the geodesic distance along the object...
Steffen Prohaska, Hans-Christian Hege
SMA
2008
ACM
286views Solid Modeling» more  SMA 2008»
14 years 9 months ago
Controlled field generation for quad-remeshing
Quadrangular remeshing of triangulated surfaces has received an increasing attention in recent years. A particularly elegant approach is the extraction of quads from the streamlin...
Oliver Schall, Rhaleb Zayer, Hans-Peter Seidel