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» Geodesic Methods in Computer Vision and Graphics
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PG
2002
IEEE
15 years 2 months ago
Real-Time Consensus-Based Scene Reconstruction Using Commodity Graphics Hardware
We present a novel use of commodity graphics hardware that effectively combines a plane-sweeping algorithm with view synthesis for real-time, on-line 3D scene acquisition and view...
Ruigang Yang, Greg Welch, Gary Bishop
CVPR
2012
IEEE
13 years 11 days ago
Computing nearest-neighbor fields via Propagation-Assisted KD-Trees
Matching patches between two images, also known as computing nearest-neighbor fields, has been proven a useful technique in various computer vision/graphics algorithms. But this ...
Kaiming He, Jian Sun
CVPR
2011
IEEE
14 years 5 months ago
Illumination Estimation and Cast Shadow Detection through a Higher-order Graphical Model
In this paper, we propose a novel framework to jointly recover the illumination environment and an estimate of the cast shadows in a scene from a single image, given coarse 3D geo...
Alexandros Panagopoulos, Chaohui Wang, Dimitris Sa...
VISSYM
2007
15 years 10 days ago
Multiresolution MIP Rendering of Large Volumetric Data Accelerated on Graphics Hardware
This paper is concerned with a multiresolution representation for maximum intensity projection (MIP) volume rendering based on morphological pyramids which allows progressive refi...
Wladimir J. van der Laan, Andrei Jalba, Jos B. T. ...
CVPR
2008
IEEE
15 years 12 months ago
Robust statistics on Riemannian manifolds via the geometric median
The geometric median is a classic robust estimator of centrality for data in Euclidean spaces. In this paper we formulate the geometric median of data on a Riemannian manifold as ...
P. Thomas Fletcher, Suresh Venkatasubramanian, Sar...