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» Geodesic Methods in Computer Vision and Graphics
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CA
1999
IEEE
15 years 2 months ago
Fast Synthetic Vision, Memory, and Learning Models for Virtual Humans
This paper presents a simple and efficient method of modeling synthetic vision, memory, and learning for autonomous animated characters in real-time virtual environments. The mode...
James J. Kuffner Jr., Jean-Claude Latombe
CG
2004
Springer
14 years 9 months ago
Point cloud surfaces using geometric proximity graphs
We present a new definition of an implicit surface over a noisy point cloud, based on the weighted least squares approach. It can be evaluated very fast, but artifacts are signifi...
Jan Klein, Gabriel Zachmann
SCALESPACE
2009
Springer
15 years 4 months ago
A Variational Model for Interactive Shape Prior Segmentation and Real-Time Tracking
In this paper, we introduce a semi-automated segmentation method based on minimizing the Geodesic Active Contour energy incorporating a shape prior. We increase the robustness of t...
Manuel Werlberger, Thomas Pock, Markus Unger, Hors...
CVPR
2010
IEEE
15 years 2 months ago
Action Classification on Product Manifolds
Videos can be naturally represented as multidimensional arrays known as tensors. However, the geometry of the tensor space is often ignored. In this paper, we argue that the under...
Yui Man Lui, J Ross Beveridge, Michael Kirby
ACCV
2010
Springer
14 years 5 months ago
Monocular Template-Based Reconstruction of Smooth and Inextensible Surfaces
Abstract. We present different approaches to reconstructing an inextensible surface from point correspondences between an input image and a template image representing a flat refer...
Florent Brunet, Richard I. Hartley, Adrien Bartoli...