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» Geodesic Methods in Computer Vision and Graphics
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SIGGRAPH
1998
ACM
15 years 2 months ago
Rendering Synthetic Objects into Real Scenes: Bridging Traditional and Image-based Graphics with Global Illumination and High Dy
We present a method that uses measured scene radiance and global illumination in order to add new objects to light-based models with correct lighting. The method uses a high dynam...
Paul E. Debevec
ICASSP
2011
IEEE
14 years 1 months ago
L0 sparse graphical modeling
Graphical models are well established in providing compact conditional probability descriptions of complex multivariable interactions. In the Gaussian case, graphical models are d...
Goran Marjanovic, Victor Solo
VIS
2007
IEEE
188views Visualization» more  VIS 2007»
15 years 11 months ago
Fast Filament Tracking Using Graphics Hardware
Recent developments in biomedical imaging are producing massive data sets containing structures, such as fine filaments, that are difficult to visualize. In this paper, we describ...
David M. Mayerich, Zeki Melek, John Keyser
ICIP
2009
IEEE
15 years 11 months ago
Real Time Stereo Vision Using Exponential Step Cost Aggregation On Gpu
In this paper, we propose a local cost aggregation approach for real time stereo vision on a graphics processing unit (GPU). Recent research shows that local approaches based on c...
BMVC
2010
14 years 8 months ago
Improved Anatomical Landmark Localization in Medical Images Using Dense Matching of Graphical Models
We propose a method for reliably and accurately identifying anatomical landmarks in 3D CT volumes based on dense matching of parts-based graphical models. Such a system can be use...
Vaclav Potesil, Timor Kadir, Günther Platsch,...