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» Geodesic Methods in Computer Vision and Graphics
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SCALESPACE
2005
Springer
15 years 3 months ago
Texture Mapping via Spherical Multi-dimensional Scaling
Abstract. We present a technique for texture mapping arbitrary sphere-like surfaces with minimal distortions by spherical embedding. The embedding is computed using spherical multi...
Asi Elad (Elbaz), Yosi Keller, Ron Kimmel
VR
2010
IEEE
188views Virtual Reality» more  VR 2010»
14 years 8 months ago
Illuminating the past: state of the art
Virtual reconstruction and representation of historical environments and objects have been of research interest for nearly two decades. Physically-based and historically accurate ...
Jassim Happa, Mark Mudge, Kurt Debattista, Alessan...
CVPR
2003
IEEE
15 years 12 months ago
Nonparametric Belief Propagation
In many applications of graphical models arising in computer vision, the hidden variables of interest are most naturally specified by continuous, non-Gaussian distributions. There...
Erik B. Sudderth, Alexander T. Ihler, William T. F...
GRAPHITE
2007
ACM
15 years 1 months ago
GPU-based shape from silhouettes
In this paper, we present a new method for surface-based shape reconstruction from a set of silhouette images. We propose to project the viewing cones from all viewpoints to the 3...
Sofiane Yous, Hamid Laga, Masatsugu Kidode, Kunihi...
CGF
2011
14 years 1 months ago
Intrinsic Shape Matching by Planned Landmark Sampling
Recently, the problem of intrinsic shape matching has received a lot of attention. A number of algorithms have been proposed, among which random-sampling-based techniques have bee...
Art Tevs, Alexander Berner, Michael Wand, Ivo Ihrk...