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» Geodesic Methods in Computer Vision and Graphics
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SI3D
2003
ACM
15 years 3 months ago
Shear-image order ray casting volume rendering
This paper describes shear-image order ray casting, a new method for volume rendering. This method renders sampled data in three dimensions with image quality equivalent to the be...
Yin Wu, Vishal Bhatia, Hugh C. Lauer, Larry Seiler
ICPR
2000
IEEE
15 years 2 months ago
Segmentation and Surface Characterization of Arbitrary 3D Meshes for Object Reconstruction and Recognition
Polygonal models are the most common representation of structured 3D data in computer graphics, pattern recognition and machine vision. The method presented here automatically ide...
Georgios Papaioannou, Evaggelia-Aggeliki Karabassi...
CG
2005
Springer
14 years 9 months ago
Curvature and torsion estimators based on parametric curve fitting
Many applications of geometry processing and computer vision rely on geometric properties of curves, particularly their curvature. Several methods have already been proposed to est...
Thomas Lewiner, João D. Gomes Jr., Hé...
SIBGRAPI
2006
IEEE
15 years 4 months ago
Expression Transfer between Photographs through Multilinear AAM's
Expression Transfer is a method for mapping a photographed expression performed by a given subject onto the photograph of another person’s face. Building on well succeeded previ...
Ives Macedo, Emilio Vital Brazil, Luiz Velho
GRAPHITE
2005
ACM
15 years 3 months ago
Uniting cartoon textures with computer assisted animation
We present a novel method to create perpetual animations from a small set of given keyframes. Existing approaches either are limited to re-sequencing large amounts of existing ima...
William Van Haevre, Fabian Di Fiore, Frank Van Ree...