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» Geodesic Methods in Computer Vision and Graphics
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DAS
2010
Springer
14 years 10 months ago
A skeleton-based method for multi-oriented video text detection
In this paper, we propose a method based on the skeletonization operation for multi-oriented video text detection. The first step uses our existing Laplacian-based method to ident...
Trung Quy Phan, Palaiahnakote Shivakumara, Chew Li...
ICPR
2008
IEEE
15 years 4 months ago
Cellular automaton for ultra-fast watershed transform on GPU
In this paper we describe a cellular automaton (CA) used to perform the watershed transform in N-D images. Our method is based on image integration via the Ford-Bellman shortest p...
Claude Kauffmann, Nicolas Piche
GRAPHICSINTERFACE
2007
14 years 11 months ago
Robust pixel classification for 3D modeling with structured light
Modeling 3D objects and scenes is an important part of computer graphics. One approach to modeling is projecting binary patterns onto the scene in order to obtain correspondences ...
Yi Xu, Daniel G. Aliaga
VISUALIZATION
2002
IEEE
15 years 2 months ago
Face-based Luminance Matching for Perceptual Colormap Generation
Most systems used for creating and displaying colormap-based visualizations are not photometrically calibrated. That is, the relationship between RGB input levels and perceived lu...
Gordon L. Kindlmann, Erik Reinhard, Sarah Creem
CVGIP
2006
158views more  CVGIP 2006»
14 years 10 months ago
Adaptive grid optical tomography
Image-based modeling of semi-transparent, dynamic phenomena is a challenging task. We present an optical tomography method that uses an adaptive grid for the reconstruction of a t...
Ivo Ihrke, Marcus A. Magnor