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» Geodesic Methods in Computer Vision and Graphics
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IWCM
2004
Springer
15 years 3 months ago
Divide-and-Conquer Strategies for Estimating Multiple Transparent Motions
Abstract. Motion estimation is essential in a variety of image processing and computer vision tasks, like video coding, tracking, directional filtering and denoising, scene analys...
Cicero Mota, Ingo Stuke, Til Aach, Erhardt Barth
SIGGRAPH
1995
ACM
15 years 1 months ago
Image metamorphosis using snakes and free-form deformations
This paper presents new solutions to the following three problems in image morphing: feature specification, warp generation, and transition control. To reduce the burden of featu...
Seungyong Lee, Kyung-Yong Chwa, Sung Yong Shin
ISPASS
2010
IEEE
14 years 8 months ago
Weak execution ordering - exploiting iterative methods on many-core GPUs
Abstract--On NVIDIA's many-core GPUs, there is no synchronization function among parallel thread blocks. When finegranularity of data communication and synchronization is requ...
Jianmin Chen, Zhuo Huang, Feiqi Su, Jih-Kwon Peir,...
ICML
2008
IEEE
15 years 10 months ago
Graph kernels between point clouds
Point clouds are sets of points in two or three dimensions. Most kernel methods for learning on sets of points have not yet dealt with the specific geometrical invariances and pra...
Francis R. Bach
3DOR
2008
15 years 11 days ago
Markov Random Fields for Improving 3D Mesh Analysis and Segmentation
Mesh analysis and clustering have became important issues in order to improve the efficiency of common processing operations like compression, watermarking or simplification. In t...
Guillaume Lavoué, Christian Wolf