Sciweavers

343 search results - page 38 / 69
» Geodesic Methods in Computer Vision and Graphics
Sort
View
ICCV
2001
IEEE
15 years 12 months ago
Improving AR using Shadows Arising from Natural Illumination Distribution in Video Sequences
In this paper, we propose a method for generating realistic shadows of virtual objects inserted into a real video sequence. Our aim is to improve and extend the work of [1], which...
Taeone Kim, Yongduek Seo, Ki-Sang Hong
ECCV
2006
Springer
15 years 12 months ago
Robust and Efficient Photo-Consistency Estimation for Volumetric 3D Reconstruction
Estimating photo-consistency is one of the most important ingredients for any 3D stereo reconstruction technique that is based on a volumetric scene representation. This paper pres...
Alexander Hornung, Leif Kobbelt
ECCV
2010
Springer
15 years 3 months ago
Building Rome on a Cloudless Day
This paper introduces an approach for dense 3D reconstruction from unregistered Internet-scale photo collections with about 3 million of images within the span of a day on a single...
ECCV
2010
Springer
15 years 2 months ago
The Semi-Explicit Shape Model for Multi-object Detection and Classification
We propose a model for classification and detection of object classes where the number of classes may be large and where multiple instances of object classes may be present in an i...
CVPR
2008
IEEE
15 years 4 months ago
Bayesian tactile face
Computer users with visual impairment cannot access the rich graphical contents in print or digital media unless relying on visual-to-tactile conversion, which is done primarily b...
Zheshen Wang, Xinyu Xu, Baoxin Li