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» Geodesic Methods in Computer Vision and Graphics
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CVPR
2012
IEEE
13 years 11 days ago
Articulated people detection and pose estimation: Reshaping the future
State-of-the-art methods for human detection and pose estimation require many training samples for best performance. While large, manually collected datasets exist, the captured v...
Leonid Pishchulin, Arjun Jain, Mykhaylo Andriluka,...
CRV
2008
IEEE
192views Robotics» more  CRV 2008»
15 years 4 months ago
Realtime Visualization of Monocular Data for 3D Reconstruction
Methods for reconstructing photorealistic 3D graphics models from images or video are appealing applications of computer vision. Such methods rely on good input image data, but th...
Adam Rachmielowski, Neil Birkbeck, Martin Jäg...
CGF
2008
156views more  CGF 2008»
14 years 10 months ago
Automatic Conversion of Mesh Animations into Skeleton-based Animations
Recently, it has become increasingly popular to represent animations not by means of a classical skeleton-based model, but in the form of deforming mesh sequences. The reason for ...
Edilson de Aguiar, Christian Theobalt, Sebastian T...
CGF
2006
122views more  CGF 2006»
14 years 10 months ago
Stroke Pattern Analysis and Synthesis
We present a synthesis technique that can automatically generate stroke patterns based on a user-specified reference pattern. Our method is an extension of texture synthesis techn...
Pascal Barla, Simon Breslav, Joëlle Thollot, ...
SMA
1995
ACM
190views Solid Modeling» more  SMA 1995»
15 years 1 months ago
Creating solid models from single 2D sketches
We describe a method of constructing a B-rep solid model from a single hidden-line removed sketch view of a 3D object. The main steps of our approach are as follows. The sketch is...
Ian J. Grimstead, Ralph R. Martin