Sciweavers

343 search results - page 63 / 69
» Geodesic Methods in Computer Vision and Graphics
Sort
View
SMA
2003
ACM
132views Solid Modeling» more  SMA 2003»
15 years 3 months ago
Tight cocone: a water-tight surface reconstructor
Surface reconstruction from unorganized sample points is an important problem in computer graphics, computer aided design, medical imaging and solid modeling. Recently a few algor...
Tamal K. Dey, Samrat Goswami
MICCAI
2003
Springer
15 years 10 months ago
Real-Time Synthesis of Bleeding for Virtual Hysteroscopy
In this paper we present a method for simulating bleeding in a virtual reality hysteroscopic simulator for surgical training. The simulated bleeding is required to be visually app...
János Zátonyi, Rupert Paget, G&aacut...
VISUALIZATION
1998
IEEE
15 years 2 months ago
Building perceptual textures to visualize multidimensional datasets
This paper presents a new method for using texture to visualize multidimensional data elements arranged on an underlying threedimensional height field. We hope to use simple textu...
Christopher G. Healey, James T. Enns
SMI
2003
IEEE
140views Image Analysis» more  SMI 2003»
15 years 3 months ago
Capturing the Shape of a Dynamic World - Fast!
Acquiring on-line the evolving shape of a dynamic scene from a handful of video streams may be considered one of the most challenging, but at the same time also most auspicious ta...
Marcus A. Magnor, Hans-Peter Seidel
APGV
2005
ACM
250views Visualization» more  APGV 2005»
15 years 3 months ago
A perceptual framework for contrast processing of high dynamic range images
Image processing often involves an image transformation into a domain that is better correlated with visual perception, such as the wavelet domain, image pyramids, multi-scale con...
Rafal Mantiuk, Karol Myszkowski, Hans-Peter Seidel