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INTETAIN
2005
Springer
15 years 7 months ago
Entertainment Personalization Mechanism Through Cross-Domain User Modeling
The growth of available entertainment information services, such as movies and CD listings, or travels and recreational activities, raises a need for personalization techniques for...
Shlomo Berkovsky, Tsvi Kuflik, Francesco Ricci
INTETAIN
2005
Springer
15 years 7 months ago
Disjunctor Selection for One-Line Jokes
Here we present a model of a subtype of one-line jokes (not puns) that describes the relationship between the connector (part of the setup) and the disjunctor (often called the pun...
Jeff Stark, Kim Binsted, Benjamin Bergen
105
Voted
ACMACE
2004
ACM
15 years 7 months ago
Using frustration in the design of adaptive videogames
In efforts to attract a wider audience, videogames are beginning to incorporate adaptive gameplay mechanics. Unlike the more traditional videogame, adaptive games can cater the ga...
Kiel Mark Gilleade, Alan J. Dix
ACMDIS
2004
ACM
15 years 7 months ago
Design in the absence of practice: breaching experiments
IT research is often informed by studies of the practices that new technologies are to be embedded in and which they transform in their use. The development of mixed reality, tang...
Andy Crabtree
ACMDIS
2004
ACM
15 years 7 months ago
Communication functions and the adaptation of design representations in interdisciplinary teams
Design representations in user-centered design serve intentions for directing design process and communication functions for enlisting interdisciplinary participation. To disentan...
David G. Hendry
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