Abstract. Three tools for acquiring data about people, their behavior, and their use of technology in natural settings are described: (1) a context-aware experience sampling tool, ...
Stephen S. Intille, Emmanuel Munguia Tapia, John R...
Location is a primary cue in many context-aware computing systems, and is often represented as a global coordinate, room number, or a set of Euclidean distances to various landmark...
Kimberle Koile, Konrad Tollmar, David Demirdjian, ...
Traditional techniques for balancing privacy and awareness in video media spaces, like blur filtration, have been proven to be ineffective for compromising home situations involvin...
Abstract. We present a method of learning a Bayesian model of a traveler moving through an urban environment. This technique is novel in that it simultaneously learns a unified mo...
Donald J. Patterson, Lin Liao, Dieter Fox, Henry A...
Raised line patterns are used extensively in the design of tactile graphics for persons with visual impairments. A tactile stroke pattern was therefore developed to enable the rend...