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ACMACE
2005
ACM
15 years 7 months ago
The CaveUT system: immersive entertainment based on a game engine
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...
OZCHI
2005
ACM
15 years 7 months ago
Panoramic viewfinder: providing a real-time preview to help users avoid flaws in panoramic pictures
Image stitching allows users to combine multiple regular-sized photographs into a single wide-angle picture, often referred to as a panoramic picture. To create such a panoramic p...
Patrick Baudisch, Desney S. Tan, Drew Steedly, Eri...
OZCHI
2005
ACM
15 years 7 months ago
Making sense of student use of nonverbal cues for intelligent tutoring systems
Many software systems would significantly improve performance if they could interpret the nonverbal cues in their user’s interactions as humans normally do. Currently, Intellige...
Farhad Dadgostar, Hokyoung Ryu, Abdolhossein Sarra...
OZCHI
2005
ACM
15 years 7 months ago
Do physiological data relate to traditional usability indexes?
Task performance data and subjective assessment data are widely used as usability measures in the human-computer interaction (HCI) field. Recently, physiology has also been explor...
Tao Lin, Masaki Omata, Wanhua Hu, Atsumi Imamiya
ICMI
2005
Springer
67views Biometrics» more  ICMI 2005»
15 years 7 months ago
Multimodal output specification / simulation platform
The design of an output multimodal system is a complex task due to the richness of today interaction contexts. The diversity of environments, systems and user profiles requires a ...
Cyril Rousseau, Yacine Bellik, Frédé...
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