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CHI
2010
ACM
15 years 8 months ago
Spyn: augmenting the creative and communicative potential of craft
We present data collected from a field study of 12 needlecrafters introduced to Spyn—mobile phone software that associates digital records (audio/visual media, text, and geograp...
Daniela Karin Rosner, Kimiko Ryokai
MHCI
2009
Springer
15 years 8 months ago
Gestures all around us: user differences in social acceptability perceptions of gesture based interfaces
Gesture based interfaces provide a new way for us to interact with mobile devices, but also require us to make new decisions about how we feel about this new technology and which ...
Julie Rico, Stephen A. Brewster
ACMACE
2007
ACM
15 years 5 months ago
Building a table tennis game for three players
Physical leisure activities such as table tennis provide healthy exercise and can offer a means to connect with others socially; however, players have to be in the same physical l...
Florian Mueller, Martin R. Gibbs
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CHI
2009
ACM
16 years 2 months ago
Age matters: bridging the generation gap through technology-mediated interaction
David A. Harley, Sri H. Kurniawan, Geraldine Fitzp...