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159
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CHI
2007
ACM
15 years 9 months ago
"Get real!": what's wrong with hci prototyping and how can we fix it?
A prototype of computing technology--as a means to evaluate and communicate a good idea--is often an essential step towards useful, shipping products and towards a deeper understa...
William Jones, Jared M. Spool, Jonathan Grudin, Vi...
DPPI
2007
ACM
15 years 9 months ago
How probes inform and influence the design process
Design and research practitioners have applied probes in their design processes to find new ways of understanding user experience, allowing them to obtain a better understanding of...
Andrés Lucero, Tatiana Lashina, Elmo M. A. ...
129
Voted
DUX
2007
15 years 9 months ago
Responsibilities and implications: further thoughts on ethnography and design
Many researchers and practitioners in user experience design have turned towards social sciences to find ways to understand the social contexts in which both users and technologie...
Paul Dourish
134
Voted
DUX
2007
15 years 9 months ago
180 x 120: designing alternate location systems
Using 180 RFID tags to track and plot locations over time, guests to an event at the San Francisco Museum of Modern Art (SFMOMA) collectively constructed a public visualization of...
Eric Paulos, Anthony Burke, Tom Jenkins, Karen Mar...
157
Voted
DUX
2007
15 years 9 months ago
AnyPhone: mobile applications for everyone
The mobile phone is one of the most commonly carried pieces of personal, readily accessible digital technologies. Beyond just voice calls, they function as digital cameras, PDAs, ...
Eric Paulos, August Joki, Parul Vora, Anthony Burk...