This paper describes a wearable augmented reality (AR) system using invisible visual markers. Some AR systems use visual markers in order to measure the position and orientation o...
This paper presents a hybrid geometrical-physical, plastic deformation technique applicable for solids, in the context of a car simulation game. This technique doesn’t aim to be...
We introduce a formal model of inconsistency-related mode confusion. This forms the basis of a heuristic methodology for critiquing user interfaces, using a matrix algebra approach...
Abstract. In this paper we describe our efforts to increase the entertainment value of the stories generated by our story generation system, the Virtual Storyteller, at the levels...
This paper proposes an intra-stream synchronization algorithm for haptic media in networked virtual environments where a user manipulates a CG object collaboratively in a 3-D virt...