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» Geometric Algorithms on CUDA
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CGF
2010
117views more  CGF 2010»
15 years 3 months ago
SafeGI: Type Checking to Improve Correctness in Rendering System Implementation
Historically, rendering system development has been mainly focused on improving the numerical accuracy of the rendering algorithms and their runtime efficiency. In this paper, we ...
Jiawei Ou, Fabio Pellacini
CVPR
2011
IEEE
14 years 10 months ago
Structure from motion for scenes with large duplicate structures
Most existing structure from motion (SFM) approaches for unordered images cannot handle multiple instances of the same structure in the scene. When image pairs containing differen...
Richard Roberts, Sudipta Sinha, Richard Szeliski, ...
CORR
2006
Springer
101views Education» more  CORR 2006»
15 years 3 months ago
Geographic Gossip: Efficient Aggregation for Sensor Networks
Gossip algorithms for aggregation have recently received significant attention for sensor network applications because of their simplicity and robustness in noisy and uncertain en...
Alexandros G. Dimakis, Anand D. Sarwate, Martin J....
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TMM
2011
169views more  TMM 2011»
14 years 10 months ago
Empowering Visual Categorization With the GPU
—Visual categorization is important to manage large collections of digital images and video, where textual metadata is often incomplete or simply unavailable. The bag-of-words mo...
Koen E. A. van de Sande, Theo Gevers, Cees G. M. S...
COMPGEOM
2003
ACM
15 years 8 months ago
Finding a curve in a map
Given a polygonal curve and a geometric graph, we describe an efficient algorithm to find a path in the graph which is most similar to the curve, using the well-known Fr´echet d...
Carola Wenk, Helmut Alt, Alon Efrat, Lingeshwaran ...