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» Geometric Algorithms on CUDA
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116
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TOG
2008
109views more  TOG 2008»
15 years 3 months ago
Geometric skinning with approximate dual quaternion blending
Skinning of skeletally deformable models is extensively used for real-time animation of characters, creatures and similar objects. The standard solution, linear blend skinning, ha...
Ladislav Kavan, Steven Collins, Jirí Z&aacu...
EMMCVPR
2009
Springer
15 years 1 months ago
Intrinsic Second-Order Geometric Optimization for Robust Point Set Registration without Correspondence
Determining Euclidean transformations for the robust registration of noisy unstructured point sets is a key problem of model-based computer vision and numerous industrial applicati...
Dirk Breitenreicher, Christoph Schnörr
VRML
1997
ACM
15 years 7 months ago
Lodestar: An Octree-Based Level of Detail Generator for VRML
Level of detail generation is important for managing geometric complexity of three-dimensional objects and virtual worlds. However, most algorithms that compute levels of detail do...
Dieter Schmalstieg
110
Voted
SIAMMA
2011
71views more  SIAMMA 2011»
14 years 10 months ago
Reconstruction of Penetrable Obstacles in Acoustic Scattering
We develop a reconstruction algorithm to determine penetrable obstacles inside a domain in the plane from acoustic measurements made on the boundary. This algorithm uses complex g...
Sei Nagayasu, Gunther Uhlmann, Jenn-Nan Wang
UIST
1997
ACM
15 years 6 months ago
Interactive Beautification: A Technique for Rapid Geometric Design
We propose interactive beautification, a technique for rapid geometric design, and introduce the technique and its algorithm with a prototype system Pegasus. The motivation is to ...
Takeo Igarashi, Satoshi Matsuoka, Sachiko Kawachiy...