Skinning of skeletally deformable models is extensively used for real-time animation of characters, creatures and similar objects. The standard solution, linear blend skinning, ha...
Determining Euclidean transformations for the robust registration of noisy unstructured point sets is a key problem of model-based computer vision and numerous industrial applicati...
Level of detail generation is important for managing geometric complexity of three-dimensional objects and virtual worlds. However, most algorithms that compute levels of detail do...
We develop a reconstruction algorithm to determine penetrable obstacles inside a domain in the plane from acoustic measurements made on the boundary. This algorithm uses complex g...
We propose interactive beautification, a technique for rapid geometric design, and introduce the technique and its algorithm with a prototype system Pegasus. The motivation is to ...