This paper presents a hybrid geometrical-physical, plastic deformation technique applicable for solids, in the context of a car simulation game. This technique doesn’t aim to be...
This paper presents a novel hybrid approach that combines state of the art fitting algorithms: algebraic-based and geometric-based. It consists of two steps; first, the 3L algorit...
A fundamental problem in distributed computation is the distributed evaluation of functions. The goal is to determine the value of a function over a set of distributed inputs, in ...
Patterns on real-world objects are often due to variations in geometry across the surface. Height fields and other common parametric methods cannot synthesize many forms of geomet...
In medical image analysis and high level computer vision, there is an intensive use of geometric features like orientations, lines, and geometric transformations ranging from simp...