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PG
2002
IEEE
15 years 2 months ago
A Divide and Conquer Algorithm for Triangle Mesh Connectivity Encoding
We propose a divide and conquer algorithm for the single resolution encoding of triangle mesh connectivity. Starting from a boundary edge we grow a zig-zag strip which divides the...
Ioannis P. Ivrissimtzis, Christian Rössl, Han...
COMGEO
1999
ACM
14 years 9 months ago
Multiresolution hierarchies on unstructured triangle meshes
The use of polygonal meshes for the representation of highly complex geometric objects has become the de facto standard in most computer graphics applications. Especially triangle...
Leif Kobbelt, Jens Vorsatz, Hans-Peter Seidel
VIS
2007
IEEE
101views Visualization» more  VIS 2007»
15 years 11 months ago
Random-Accessible Compressed Triangle Meshes
With the exponential growth in size of geometric data, it is becoming increasingly important to make effective use of multilevel caches, limited disk storage, and bandwidth. As a r...
Sung-Eui Yoon, Peter Lindstrom
MM
2009
ACM
144views Multimedia» more  MM 2009»
15 years 4 months ago
Peer-assisted view-dependent progressive mesh streaming
Progressive mesh streaming is increasingly used in 3D networked applications, such as online games, virtual worlds, and digital museums. To scale such applications to a large numb...
Wei Cheng, Dan Liu, Wei Tsang Ooi
ICDE
2004
IEEE
99views Database» more  ICDE 2004»
15 years 11 months ago
Direct Mesh: a Multiresolution Approach to Terrain Visualization
Terrain can be approximated by a triangular mesh consisting millions of 3D points. Multiresolution triangular mesh (MTM) structures are designed to support applications that use t...
Kai Xu 0003, Xiaofang Zhou, Xuemin Lin