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VIS
2004
IEEE
135views Visualization» more  VIS 2004»
15 years 11 months ago
Adaptive 4-8 Texture Hierarchies
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Kenneth I. Joy, Lok M. Hwa, Mark A. Duchaineau
CGF
2006
106views more  CGF 2006»
14 years 10 months ago
Silhouette Extraction in Hough Space
Object-space silhouette extraction is an important problem in fields ranging from non-photorealistic computer graphics to medical robotics. We present an efficient silhouette extr...
Matt Olson, Hao Zhang 0002
TVCG
1998
127views more  TVCG 1998»
14 years 9 months ago
Dynamic Catmull-Clark Subdivision Surfaces
—Recursive subdivision schemes have been extensively used in computer graphics, computer-aided geometric design, and scientific visualization for modeling smooth surfaces of arbi...
Hong Qin, Chhandomay Mandal, Baba C. Vemuri
CAD
2008
Springer
14 years 10 months ago
Polycube splines
This paper proposes a new concept of polycube splines and develops novel modeling techniques for using the polycube splines in solid modeling and shape computing. Polycube splines...
Hongyu Wang, Ying He 0001, Xin Li, Xianfeng Gu, Ho...
ICPR
2008
IEEE
15 years 4 months ago
Automatic pose estimation of 3D facial models
Pose estimation plays an essential role in many computer vision applications, such as human computer interaction (HCI), driver attentiveness monitoring, face recognition, automati...
Yi Sun, Lijun Yin