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» Geometric Texture Synthesis by Example
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RT
1998
Springer
15 years 4 months ago
Interactively Modeling with Photogrammetry
We describe an interactive system to reconstruct 3D geometry and extract textures from a set of photographs taken with arbitrary camera parameters. The basic idea is to let the use...
Pierre Poulin, Mathieu Ouimet, Marie-Claude Frasso...
SIGGRAPH
1997
ACM
15 years 3 months ago
A model of visual masking for computer graphics
In this paper we develop a computational model of visual masking based on psychophysical data. The model predicts how the presence of one visual pattern affects the detectability...
James A. Ferwerda, Peter Shirley, Sumanta N. Patta...
CGF
1999
91views more  CGF 1999»
14 years 11 months ago
Efficient and Handy Texture Mapping on 3D Surfaces
There has been a rapid technical progress in three-dimensional (3D) computer graphics. But gathering surface and texture data is yet a laborious task. This paper addresses the pro...
Kenji Matsushita, Toyohisa Kaneko
TOG
2002
130views more  TOG 2002»
14 years 11 months ago
DyRT: dynamic response textures for real time deformation simulation with graphics hardware
In this paper we describe how to simulate geometrically complex, interactive, physically-based, volumetric, dynamic deformation models with negligible main CPU costs. This is achi...
Doug L. James, Dinesh K. Pai
CAIP
1997
Springer
116views Image Analysis» more  CAIP 1997»
15 years 3 months ago
Coordinate-Free Camera Calibration
A method for calibration of the optic center and the focal length of a pin-hole camera is suggested, where the camera parameters are constructed geometrically in the image plane. B...
Jens Arnspang, Knud Henriksen, Niels Holm Olsen