We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...
This paper proposes an approach for surface reconstruction of free-form rigid objects from an arbitrary set of intersecting range curves. A strategy for updating the reconstructed...
—Interactive and realistic rendering of forest is a challenge due to a huge amount of tiny geometric detail. We present an approach to construct continuous level of detail (LOD) ...
Video streaming over wireless links is a non-trivial problem due to the large and frequent changes in the quality of the underlying radio channel combined with latency constraints...
Jacco R. Taal, Koen Langendoen, Arjen van der Scha...
Increased platform heterogeneity and varying resource availability in distributed systems motivates the design of resource-aware applications, which ensure a desired performance l...