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» Geometric compression for interactive transmission
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MMSP
2008
IEEE
294views Multimedia» more  MMSP 2008»
15 years 4 months ago
Coding structure optimization for interactive multiview streaming in virtual world observation
—While most multiview coding techniques focus on compressing all frames in a multiview video sequence in a ratedistortion optimal manner, in this paper we address the problem of ...
Gene Cheung, Antonio Ortega, Takashi Sakamoto
DCC
2002
IEEE
15 years 9 months ago
Compression Techniques for Active Video Content
Conventional digital video playback systems provide only limited user interactivity, mostly in the form of VCRlike controls such as fast forward/backward, slow motion, pause/stop,...
Anindya Neogi, Tzi-cker Chiueh
ICIP
2000
IEEE
15 years 11 months ago
Virtual Reality Using the Concentric Mosaic: Construction, Rendering and Data Compression
This paper proposes a new image based rendering technique called concentric mosaic for virtual reality applications. It is constructed by capturing vertical slit images when a cam...
Heung-Yeung Shum, King To Ng, Shing-Chow Chan
GSN
2009
Springer
155views Sensor Networks» more  GSN 2009»
15 years 1 months ago
Distributed Network Configuration for Wavelet-Based Compression in Sensor Networks
En-route data compression is fundamental to reduce the power consumed for data gathering in sensor networks. Typical in-network compression schemes involve the distributed computat...
Paula Tarrío, Giuseppe Valenzise, Godwin Sh...
TVCG
2012
215views Hardware» more  TVCG 2012»
13 years 15 days ago
Geometric Calibration of Head-Mounted Displays and its Effects on Distance Estimation
Abstract—Head-mounted displays (HMDs) allow users to observe virtual environments (VEs) from an egocentric perspective. However, several experiments have provided evidence that e...
Falko Kellner, Benjamin Bolte, Gerd Bruder, Ulrich...