Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Auto-calibration is the recovery of the full camera geometry and Euclidean scene structure from several images of an unknown 3D scene, using rigidity constraints and partial knowl...
In this paper, we propose a particle filtering approach for the problem of registering two point sets that differ by a rigid body transformation. Typically, registration algorithms...
Romeil Sandhu, Samuel Dambreville, Allen Tannenbau...
We propose an operational method to extract the left ventricle (LV) systole dynamics using HARmonic Phase (HARP) images extracted from tagged cardiac MR sequences. Established tec...
Luc Florack, Hans C. van Assen, Avan Suinesiaputra
Background: The determination of protein surfaces and the detection of binding sites are essential to our understanding of protein-protein interactions. Such binding sites can be ...