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» Geometric segmentation of 3D structures
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CGI
2004
IEEE
15 years 3 months ago
Physically-Based Simulation of Objects Represented by Surface Meshes
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Matthias Müller, Matthias Teschner, Markus H....
JMIV
2000
141views more  JMIV 2000»
14 years 11 months ago
Critical Motions for Auto-Calibration When Some Intrinsic Parameters Can Vary
Auto-calibration is the recovery of the full camera geometry and Euclidean scene structure from several images of an unknown 3D scene, using rigidity constraints and partial knowl...
Fredrik Kahl, Bill Triggs, Kalle Åström
PAMI
2010
180views more  PAMI 2010»
14 years 6 months ago
Point Set Registration via Particle Filtering and Stochastic Dynamics
In this paper, we propose a particle filtering approach for the problem of registering two point sets that differ by a rigid body transformation. Typically, registration algorithms...
Romeil Sandhu, Samuel Dambreville, Allen Tannenbau...
ICCV
2007
IEEE
15 years 6 months ago
Dense Multiscale Motion Extraction from Cardiac Cine MR Tagging using HARP Technology
We propose an operational method to extract the left ventricle (LV) systole dynamics using HARmonic Phase (HARP) images extracted from tagged cardiac MR sequences. Established tec...
Luc Florack, Hans C. van Assen, Avan Suinesiaputra
91
Voted
BMCBI
2005
115views more  BMCBI 2005»
14 years 11 months ago
SUPERFICIAL - Surface mapping of proteins via structure-based peptide library design
Background: The determination of protein surfaces and the detection of binding sites are essential to our understanding of protein-protein interactions. Such binding sites can be ...
Andrean Goede, Ines S. Jaeger, Robert Preissner