Most real world objects consist of non-uniform materials; as a result, during deformation the bending and shearing are distributed non-uniformly and depend on the local stiffness ...
A statistical representation of three-dimensional shapes is introduced, based on a novel four-dimensional feature. The feature parameterizes the intrinsic geometrical relation of ...
The use of point sets instead of meshes became more popular during the last years. We present a new method for anisotropic fairing of a point sampled surface using an anisotropic ...
We address the problem of unsupervised segmentation and grouping in 2D and 3D space, where samples are corrupted by noise, and in the presence of outliers. The problem has attract...
Abstract— In this paper we propose an algorithm to determine the location of a vehicle in an environment represented by a stochastic map, given a set of environment measurements ...