Sciweavers

3824 search results - page 256 / 765
» Geometry Constructions Language
Sort
View
SI3D
2003
ACM
15 years 9 months ago
Application of the two-sided depth test to CSG rendering
Shadow mapping is a technique for doing real-time shadowing. Recent work has shown that shadow mapping hardware can be used as a second depth test in addition to the z-test. In th...
Sudipto Guha, Shankar Krishnan, Kamesh Munagala, S...
IBPRIA
2003
Springer
15 years 9 months ago
Reconstruction of Quadrics from Two Polarization Views
Abstract. This paper addresses the problem of reconstructing textureless objects of quadric like shape. It is known that a quadric can be uniquely recovered from its apparent conto...
Stefan Rahmann
COMPGEOM
2010
ACM
15 years 9 months ago
Lines avoiding balls in three dimensions revisited
Let B be a collection of n arbitrary balls in R3 . We establish an almost-tight upper bound of O(n3+ε ), for any ε > 0, on the complexity of the space F(B) of all the lines t...
Natan Rubin
RT
1997
Springer
15 years 8 months ago
Incremental Updates to Scenes Illuminated by Area Light Sources
Abstract: An object space algorithm for computing shadows in dynamic scenes illuminated by area light sources is presented. A mesh with the shadow boundaries as well as other disco...
Yiorgos Chrysanthou, Mel Slater
SI3D
1995
ACM
15 years 8 months ago
Shadow Volume BSP Trees for Computation of Shadows in Dynamic Scenes
This paper presents an algorithm for shadow calculation in dynamic polyhedral scenes illuminated by point light sources. It is based on a modi cation of Shadow Volume Binary Space...
Yiorgos Chrysanthou, Mel Slater