Shadow mapping is a technique for doing real-time shadowing. Recent work has shown that shadow mapping hardware can be used as a second depth test in addition to the z-test. In th...
Abstract. This paper addresses the problem of reconstructing textureless objects of quadric like shape. It is known that a quadric can be uniquely recovered from its apparent conto...
Let B be a collection of n arbitrary balls in R3 . We establish an almost-tight upper bound of O(n3+ε ), for any ε > 0, on the complexity of the space F(B) of all the lines t...
Abstract: An object space algorithm for computing shadows in dynamic scenes illuminated by area light sources is presented. A mesh with the shadow boundaries as well as other disco...
This paper presents an algorithm for shadow calculation in dynamic polyhedral scenes illuminated by point light sources. It is based on a modi cation of Shadow Volume Binary Space...