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SIGGRAPH
1997
ACM
15 years 9 months ago
Interactive Boolean operations for conceptual design of 3-D solids
Interactive modeling of 3-D solids is an important and difficult problem in computer graphics. The Constructive Solid Geometry (CSG) modeling scheme is highly attractive for inte...
Ari Rappoport, Steven N. Spitz
COMPGEOM
2006
ACM
15 years 8 months ago
I/O-efficient batched union-find and its applications to terrain analysis
Despite extensive study over the last four decades and numerous applications, no I/O-efficient algorithm is known for the union-find problem. In this paper we present an I/O-effic...
Pankaj K. Agarwal, Lars Arge, Ke Yi
IMAMS
2007
245views Mathematics» more  IMAMS 2007»
15 years 6 months ago
Discrete Surface Ricci Flow: Theory and Applications
Conformal geometry is in the core of pure mathematics. Conformal structure is more flexible than Riemaniann metric but more rigid than topology. Conformal geometric methods have p...
Miao Jin, Junho Kim, Xianfeng David Gu
177
Voted
CGF
2006
118views more  CGF 2006»
15 years 5 months ago
Texture Adaptation for Progressive Meshes
Level-of-detail modeling is a vital representation for real-time applications. To support texture mapping progressive meshes (PM), we usually allow the whole PM sequence to share ...
Chih-Chun Chen 0002, Jung-Hong Chuang
TOH
2008
98views more  TOH 2008»
15 years 4 months ago
Six-DoF Haptic Rendering of Contact Between Geometrically Complex Reduced Deformable Models
Real-time evaluation of distributed contact forces between rigid or deformable 3D objects is a key ingredient of 6-DoF force-feedback rendering. Unfortunately, at very high tempora...
Jernej Barbic, Doug L. James