We introduce a method for the animation of fire propagation and the burning consumption of objects represented as volumetric data sets. Our method uses a volumetric fire propaga...
Ye Zhao, Xiaoming Wei, Zhe Fan, Arie E. Kaufman, H...
The purpose of this paper is to investigate the properties of a certain class of highly visible spaces. For a given geometric space C containing obstacles specified by disjoint s...
Terrain visualization is a difficult problem for applications requiring accurate images of large datasets at high frame rates, such as flight simulation and ground-based aircraf...
Mark A. Duchaineau, Murray Wolinsky, David E. Sige...
We present an efficient and robust algorithm for finding points of collision between time-dependent parametric and implicit surfaces. The algorithm detects simultaneous collisio...
John M. Snyder, Adam R. Woodbury, Kurt W. Fleische...
Several existing volume rendering algorithms operate by factoring the viewing transformation into a 3D shear parallel to the data slices, a projection to form an intermediate but ...