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» Geometry Refinement of 3D Surfaces Using Kriging
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CGI
2003
IEEE
15 years 3 months ago
Virtualizing Real-World Objects
High quality, virtual 3D models are quickly emerging as a new multimedia data type with applications in such diverse areas as e-commerce, online encyclopaedias, or virtual museums...
Hendrik P. A. Lensch, Jan Kautz, Michael Goesele, ...
CVPR
2006
IEEE
15 years 11 months ago
Putting Objects in Perspective
Image understanding requires not only individually estimating elements of the visual world but also capturing the interplay among them. In this paper, we provide a framework for p...
Derek Hoiem, Alexei A. Efros, Martial Hebert
CG
2004
Springer
14 years 9 months ago
Dynamic surfel set refinement for high-quality rendering
Splatting-based rendering techniques are currently the best choice for efficient high-quality rendering of point-based geometries. However, such techniques are not suitable for la...
Gaël Guennebaud, Loïc Barthe, Mathias Pa...
CGF
2005
204views more  CGF 2005»
14 years 9 months ago
BRDF and geometry capture from extended inhomogeneous samples using flash photography
We present a technique which allows capture of 3D surface geometry and a useful class of BRDFs using extremely simple equipment. A standard digital camera with an attached flash s...
James A. Paterson, David Claus, Andrew W. Fitzgibb...
ECCV
1998
Springer
15 years 11 months ago
From Reference Frames to Reference Planes: Multi-View Parallax Geometry and Applications
Abstract. This paper presents a new framework for analyzing the geometry of multiple 3D scene points from multiple uncalibrated images, based on decomposing the projection of these...
Michal Irani, P. Anandan, Daphna Weinshall