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108
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TOG
2008
291views more  TOG 2008»
15 years 21 days ago
Interactive 3D architectural modeling from unordered photo collections
We present an interactive system for generating photorealistic, textured, piecewise-planar 3D models of architectural structures and urban scenes from unordered sets of photograph...
Sudipta N. Sinha, Drew Steedly, Richard Szeliski, ...
CVPR
2007
IEEE
16 years 2 months ago
Image Segmentation by Probabilistic Bottom-Up Aggregation and Cue Integration
We present a parameter free approach that utilizes multiple cues for image segmentation. Beginning with an image, we execute a sequence of bottom-up aggregation steps in which pix...
Sharon Alpert, Meirav Galun, Ronen Basri, Achi Bra...
105
Voted
ICPR
2004
IEEE
16 years 1 months ago
Finding Region Correspondences for Wide Baseline Stereo
This study addresses the problem of finding correspondences for wide baseline stereo. Texture has traditionally been utilised as a single-image cue for 3D shape reconstruction (sh...
Dmitry Chetverikov, Zoltán Megyesi, Zsolt J...
95
Voted
EGH
2007
Springer
15 years 7 months ago
Programmable shaders for deformation rendering
In this paper, we present a method for rendering deformations as part of the programmable shader pipeline of contemporary Graphical Processing Units. In our method, we allow gener...
Carlos D. Correa, Deborah Silver
107
Voted
EVOW
2005
Springer
15 years 6 months ago
An Evolutionary Infection Algorithm for Dense Stereo Correspondence
This work presents an evolutionary approach to improve the infection algorithm to solve the problem of dense stereo matching. Dense stereo matching is used for 3D reconstruction in...
Cynthia B. Pérez, Gustavo Olague, Francisco...