Sciweavers

1802 search results - page 254 / 361
» Geometry Textures and Applications
Sort
View
252
Voted

Book
5396views
16 years 11 months ago
Markov Random Field Modeling in Computer Vision
Markov random field (MRF) theory provides a basis for modeling contextual constraints in visual processing and interpretation. It enables us to develop optimal vision algorithms sy...
Stan Z. Li
110
Voted
CVPR
2009
IEEE
16 years 7 months ago
(De) Focusing on Global Light Transport for Active Scene Recovery
Most active scene recovery techniques assume that a scene point is illuminated only directly by the illumination source. Consequently, global illumination effects due to inter-refl...
Li Zhang, Mohit Gupta, Srinivasa G. Narasimhan, Yu...
117
Voted
CVPR
2003
IEEE
16 years 2 months ago
Spacetime Stereo: Shape Recovery for Dynamic Scenes
This paper extends the traditional binocular stereo problem into the spacetime domain, in which a pair of video streams is matched simultaneously instead of matching pairs of imag...
Li Zhang, Brian Curless, Steven M. Seitz
CVPR
2005
IEEE
16 years 2 months ago
Accurate Motion Layer Segmentation and Matting
Given a video sequence, obtaining accurate layer segmentation and alpha matting is very important for various applications. However, when a non-textured or smooth area is present ...
Jiangjian Xiao, Mubarak Shah
93
Voted
CVPR
2007
IEEE
16 years 2 months ago
Statistics of Infrared Images
The proliferation of low-cost infrared cameras gives us a new angle for attacking many unsolved vision problems by leveraging a larger range of the electromagnetic spectrum. A fir...
Nigel J. W. Morris, Shai Avidan, Wojciech Matusik,...