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ICCV
2011
IEEE
13 years 9 months ago
Decoupling Photometry and Geometry in Dense Variational Camera Calibration
We introduce a spatially dense variational approach to estimate the calibration of multiple cameras in the context of 3D reconstruction. We propose a relaxation scheme which allow...
Mathieu Aubry, Kalin Kolev, Bastian Goldluecke, Da...
VCIP
2003
146views Communications» more  VCIP 2003»
14 years 11 months ago
Real-time free-viewpoint video rendering from volumetric geometry
The aim of this work is to render high-quality views of a dynamic scene from novel viewpoints in real-time. An online system available at our institute computes the visual hull as...
Bastian Goldlücke, Marcus A. Magnor
VIS
2004
IEEE
135views Visualization» more  VIS 2004»
15 years 11 months ago
Adaptive 4-8 Texture Hierarchies
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Kenneth I. Joy, Lok M. Hwa, Mark A. Duchaineau
RT
1998
Springer
15 years 1 months ago
Interactively Modeling with Photogrammetry
We describe an interactive system to reconstruct 3D geometry and extract textures from a set of photographs taken with arbitrary camera parameters. The basic idea is to let the use...
Pierre Poulin, Mathieu Ouimet, Marie-Claude Frasso...
72
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DAGM
2009
Springer
15 years 4 months ago
A Superresolution Framework for High-Accuracy Multiview Reconstruction
We present a variational approach to jointly estimate a displacement map and a superresolution texture for a 3D model from multiple calibrated views. The superresolution image form...
Bastian Goldlücke, Daniel Cremers