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WSCG
2001
92views more  WSCG 2001»
14 years 11 months ago
Pre-processing of Car Geometry Data for Crash Simulation and Visualization
In this paper we focus on a visualization tool for car crash simulations. By means of some examples we show how various data pre-processing features can facilitate the engineer�...
Norbert Frisch, Dirc Rose, Ove Sommer, Thomas Ertl
CVPR
2012
IEEE
13 years 4 days ago
Synthesizing oil painting surface geometry from a single photograph
We present an approach to synthesize the subtle 3D relief and texture of oil painting brush strokes from a single photograph. This task is unique from traditional synthesize algor...
Wei Luo, Zheng Lu, Xiaogang Wang, Ying-Qing Xu, Mo...
COMPGEOM
1999
ACM
15 years 2 months ago
The Video "Geodesics and Waves"
The video Geodesics and Waves introduces the concepts of straightest geodesics and geodesic flow on polyhedral surfaces. It is the third in a series of videos presenting research ...
Konrad Polthier, Markus Schmies, Martin Steffens, ...
VR
2003
IEEE
211views Virtual Reality» more  VR 2003»
15 years 3 months ago
Editing Real World Scenes: Augmented Reality with Image-based Rendering
We present a method that using only an uncalibrated camera allows the capture of object geometry and appearance, and then at a later stage registration and AR overlay into a new s...
Dana Cobzas, Martin Jägersand, Keith Yerex
3DPVT
2004
IEEE
126views Visualization» more  3DPVT 2004»
15 years 1 months ago
Helmholtz Stereopsis on Rough and Strongly Textured Surfaces
Helmholtz Stereopsis (HS) has recently been explored as a promising technique for capturing shape of objects with unknown reflectance. So far, it has been widely applied to object...
Jean-Yves Guillemaut, Ondrej Drbohlav, Radim S&aac...