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» Geometry and Texture Recovery of Scenes of Large Scale
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ECCV
2010
Springer
15 years 4 months ago
Shape from Second-bounce of Light Transport
This paper describes a method to recover scene geometry from the second-bounce of light transport. We show that form factors (up to a scaling ambiguity) can be derived from the sec...
CGF
2005
204views more  CGF 2005»
14 years 11 months ago
BRDF and geometry capture from extended inhomogeneous samples using flash photography
We present a technique which allows capture of 3D surface geometry and a useful class of BRDFs using extremely simple equipment. A standard digital camera with an attached flash s...
James A. Paterson, David Claus, Andrew W. Fitzgibb...
ICASSP
2010
IEEE
14 years 11 months ago
Gradient Polytope Faces Pursuit for large scale sparse recovery problems
Polytope Faces Pursuit is a greedy algorithm that performs Basis Pursuit with similar order complexity to Orthogonal Matching Pursuit. The algorithm adds one basis vector at a tim...
Aris Gretsistas, Ivan Damnjanovic, Mark D. Plumble...
ICCV
2007
IEEE
16 years 1 months ago
Efficient Multi-View Reconstruction of Large-Scale Scenes using Interest Points, Delaunay Triangulation and Graph Cuts
We present a novel method to reconstruct the 3D shape of a scene from several calibrated images. Our motivation is that most existing multi-view stereovision approaches require so...
Patrick Labatut, Jean-Philippe Pons, Renaud Kerive...
CVPR
2009
IEEE
16 years 5 months ago
(De) Focusing on Global Light Transport for Active Scene Recovery
Most active scene recovery techniques assume that a scene point is illuminated only directly by the illumination source. Consequently, global illumination effects due to inter-refl...
Li Zhang, Mohit Gupta, Srinivasa G. Narasimhan, Yu...