Spectral decomposition of mesh geometry has first been introduced by Taubin for geometry processing purposes. It has been extended to address transmission issues by Karni & Go...
In this paper, we present a new framework to compress the geometry of images. This framework generalizes the standard quad partitioning approaches in compression of image geometry ...
Geometry compression for VRML has been an important item on the wish-list of the Web3D Consortium since 1996. It was widely understood that a binary format would be required to al...
Given a color image that was quantized in some hidden color space (termed compression color space) during previous JPEG compression, we aim to estimate this unknown compression co...
Ramesh Neelamani, Ricardo L. de Queiroz, Richard G...
An ideal triangle mesh compression technology would simultaneously support the following three objectives: (1) progressive refinements of the received mesh during decompression, (...