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PCM
2005
Springer
123views Multimedia» more  PCM 2005»
15 years 3 months ago
Adaptive Vertex Chasing for the Lossless Geometry Coding of 3D Meshes
We present a new lossless geometry coding method for 3D triangle-quad meshes, Adaptive Vertex Chasing. Previous localized geometry coding methods have demonstrated better compressi...
Haeyoung Lee, Sujin Park
3DPVT
2006
IEEE
151views Visualization» more  3DPVT 2006»
15 years 4 months ago
Distortion-Sensitive Synthesis of Texture and Geometry in Interactive 3D Visualization
This paper addresses the problem of remote browsing of 3D scenes. Texture and geometry information are both available at server side in the form of scalably compressed images and ...
Nicola Brusco, Pietro Zanuttigh, David Taubman, Gu...
ICMCS
2006
IEEE
147views Multimedia» more  ICMCS 2006»
15 years 3 months ago
Color Data Coding for Three-Dimensional Mesh Models Considering Connectivity and Geometry Information
In this paper, we propose a new predictive coding scheme for color data of three-dimensional (3-D) mesh models. We exploit connectivity and geometry information to improve coding ...
Young-Suk Yoon, Sung-Yeol Kim, Yo-Sung Ho
PCM
2004
Springer
103views Multimedia» more  PCM 2004»
15 years 3 months ago
Spectral Coding of Three-Dimensional Mesh Geometry Information Using Dual Graph
In this paper, we propose a new scheme for the geometry coding of three-dimensional (3-D) mesh models using a dual graph. In order to compress the mesh geometry information, we gen...
Sung-Yeol Kim, Seung-Uk Yoon, Yo-Sung Ho
COMPGEOM
1999
ACM
15 years 2 months ago
Mesh Collapse Compression
We present a novel algorithm for encoding the topology of triangular meshes. A sequence of edge contract and divide operations collapses the entire mesh into a single vertex. This ...
Martin Isenburg, Jack Snoeyink