We present a new lossless geometry coding method for 3D triangle-quad meshes, Adaptive Vertex Chasing. Previous localized geometry coding methods have demonstrated better compressi...
This paper addresses the problem of remote browsing of 3D scenes. Texture and geometry information are both available at server side in the form of scalably compressed images and ...
Nicola Brusco, Pietro Zanuttigh, David Taubman, Gu...
In this paper, we propose a new predictive coding scheme for color data of three-dimensional (3-D) mesh models. We exploit connectivity and geometry information to improve coding ...
In this paper, we propose a new scheme for the geometry coding of three-dimensional (3-D) mesh models using a dual graph. In order to compress the mesh geometry information, we gen...
We present a novel algorithm for encoding the topology of triangular meshes. A sequence of edge contract and divide operations collapses the entire mesh into a single vertex. This ...