Abstract. Heuristic programming was the first area in which AI methods were tested. The favourite case-studies were fairly simple toyproblems, such as cryptarithmetic, games, such ...
Abstract. In this paper, we present a novel approach to matching cerebral vascular trees obtained from 3D-RA data-sets based on minimization of tree edit distance. Our approach is ...
Abstract. In this paper, we introduce a new piecewise linear parameterization of 3D surface patches which provides a basis for texture mapping, morphing, remeshing, and geometry im...
Abstract. We present a Virtual Reality application enabling interactive, physically correct simulation of tube-like flexible objects. Our objective was to describe flexible objec...
Abstract. In this paper, we propose a new definition and an exact algorithm for the discrete bisector function, which is an important tool for analyzing and filtering Euclidean s...