In this paper we present a simple framework for activity recognition based on a model of multi-layered finite state machines, built on top of a low level image processing module f...
We consider the problem of computing the likelihood of a gesture from regular, unaided video sequences, without relying on perfect segmentation of the scene. Instead of requiring ...
- The objective of this paper is to provide an effective technique for accurate modeling of the external input sequences that affect the behavior of Finite State Machines (FSMs). T...
Many problems in vision involve the prediction of a class label for each frame in an unsegmented sequence. In this paper, we develop a discriminative framework for simultaneous se...
This work presents the design and experimental verification of an original system architecture aiming at recognizing gestures based solely on the hand trajectory. Self organizing ...
George Caridakis, Kostas Karpouzis, Christos Pater...