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» Gesture-Based Affective Computing on Motion Capture Data
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CVPR
2011
IEEE
14 years 7 months ago
From 3D Scene Geometry to Human Workspace
We present a human-centric paradigm for scene understanding. Our approach goes beyond estimating 3D scene geometry and predicts the “workspace” of a human which is represented...
Abhinav Gupta, Scott Satkin, Alyosha Efros, Martia...
ICCV
2007
IEEE
15 years 6 months ago
Toward a Theory of Shape from Specular Flow
The image of a curved, specular (mirror-like) surface is a distorted reflection of the environment. The goal of our work is to develop a framework for recovering general shape fr...
Yair Adato, Yuriy Vasilyev, Ohad Ben-Shahar, Todd ...
ECCV
2006
Springer
15 years 1 months ago
Recognition and Segmentation of 3-D Human Action Using HMM and Multi-class AdaBoost
Our goal is to automatically segment and recognize basic human actions, such as stand, walk and wave hands, from a sequence of joint positions or pose angles. Such recognition is d...
Fengjun Lv, Ramakant Nevatia
CVPR
2009
IEEE
16 years 6 months ago
Monitoring, Recognizing and Discovering Social Networks
This work addresses the important problem of the discovery and analysis of social networks from surveillance video. A computer vision approach to this problem is made possible b...
Ting Yu, Ser Nam Lim, Kedar A. Patwardhan, Nils Kr...
JMM2
2006
138views more  JMM2 2006»
14 years 11 months ago
A Framework for Constructing Real-time Immersive Environments for Training Physical Activities
Abstract-- This paper describes a framework for constructing a three-dimensional immersive environment that can be used for training physical activities. The system is designed to ...
Sang-Hack Jung, Ruzena Bajcsy