Sciweavers

259 search results - page 49 / 52
» Gesture-Based Affective Computing on Motion Capture Data
Sort
View
ICIP
1999
IEEE
16 years 1 months ago
Multimodal Interaction in Collaborative Virtual Environments
Human interfaces for computer graphics systems are now evolving towards a total multi-modal approach. Information gathered using visual, audio and motion capture systems are now b...
Taro Goto, Marc Escher, Christian Zanardi, Nadia M...
AVSS
2005
IEEE
15 years 5 months ago
Clustering of human actions using invariant body shape descriptor and dynamic time warping
We propose a human action clustering method based on a 3D representation of the body in terms of volumetric coordinates. Features representing body postures are extracted directly...
Massimiliano Pierobon, Marco Marcon, Augusto Sarti...
ACMACE
2007
ACM
15 years 3 months ago
Remote augmented reality for multiple players over network
Augmented Reality (AR) in multimedia gaming is a dynamic and exciting field of research. One of the challenges is to have multiple users interacting in the networked augmented rea...
Daniel Chun-Ming Leung, Pak-Shing Au, Irwin King, ...
CVPR
2004
IEEE
16 years 1 months ago
Tracking Loose-Limbed People
We pose the problem of 3D human tracking as one of inference in a graphical model. Unlike traditional kinematic tree representations, our model of the body is a collection of loos...
Leonid Sigal, Sidharth Bhatia, Stefan Roth, Michae...
IPPS
2006
IEEE
15 years 5 months ago
A simulation study of the effects of multi-path approaches in e-commerce applications
Response time is a key factor of any e-Commerce application, and a set of solutions have been proposed to provide low response time despite network congestions or failures. Being ...
Paolo Romano, Francesco Quaglia, Bruno Ciciani