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» Getting a grip on tangible interaction: a framework on physi...
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CHI
1999
ACM
13 years 10 months ago
SWEETPEA: Software Tools for Programmable Embodied Agents
Programmable Embodied Agents are portable, wireless, interactive devices embodying specific, differentiable, interactive characteristics. They take the form of identifiable charac...
Michael Kaminsky, Paul Dourish, W. Keith Edwards, ...
HCI
2007
13 years 7 months ago
An MDE-SOA Approach to Support Plastic User Interfaces in Ambient Spaces
User interface (UI) plasticity denotes UI adaptation to the context of use (user, platform, physical and social environment) while preserving usability. Our approach to this proble...
Joëlle Coutaz, Lionel Balme, X. Alvaro, Ga&eu...
IVA
2009
Springer
14 years 26 days ago
Spontaneous Avatar Behavior for Human Territoriality
Abstract. The challenge of making a virtual world believable includes a requirement for AI entities which autonomously react to a dynamic environment. After the breakthroughs in be...
Claudio Pedica, Hannes Högni Vilhjálms...
CHI
2009
ACM
14 years 7 months ago
Measuring the impact of third place attachment on the adoption of a place-based community technology
CoCollage is a placed-based community technology that leverages the power of online social networking to facilitate awareness and face-to-face interactions in a third place. We ad...
Shelly Farnham, Joseph F. McCarthy, Yagnesh Patel,...
PVLDB
2008
89views more  PVLDB 2008»
13 years 5 months ago
Constrained physical design tuning
Abstract Existing solutions to the automated physical design problem in database systems attempt to minimize execution costs of input workloads for a given storage constraint. In t...
Nicolas Bruno, Surajit Chaudhuri