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ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
15 years 3 months ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
HIKM
2006
ACM
15 years 3 months ago
Epoch: an ontological framework to support clinical trials management
The increasing complexity of clinical trials has generated an enormous requirement for knowledge and information specification at all stages of the trials, including planning, doc...
Ravi D. Shankar, Susana B. Martins, Martin J. O'Co...
HRI
2006
ACM
15 years 3 months ago
Daily HRI evaluation at a classroom environment: reports from dance interaction experiments
The design and development of social robots that interact and assist people in daily life requires moving into unconstrained daily-life environments. This presents unexplored meth...
Fumihide Tanaka, Javier R. Movellan, Bret Fortenbe...
IMC
2006
ACM
15 years 3 months ago
A study of malware in peer-to-peer networks
Peer-to-peer (P2P) networks continue to be popular means of trading content. However, very little protection is in place to make sure that the files exchanged in these networks a...
Andrew J. Kalafut, Abhinav Acharya, Minaxi Gupta
JCDL
2006
ACM
147views Education» more  JCDL 2006»
15 years 3 months ago
The social life of books in the humane library
The development of public libraries may have inadvertently brought the age of marginalia to a close but the advent of digital libraries could revive the practice of marginal annot...
Yoram Chisik, Nancy Kaplan
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