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ICS
2009
Tsinghua U.
15 years 6 months ago
Performance modeling and automatic ghost zone optimization for iterative stencil loops on GPUs
Iterative stencil loops (ISLs) are used in many applications and tiling is a well-known technique to localize their computation. When ISLs are tiled across a parallel architecture...
Jiayuan Meng, Kevin Skadron
GECCO
2007
Springer
135views Optimization» more  GECCO 2007»
15 years 6 months ago
A cumulative evidential stopping criterion for multiobjective optimization evolutionary algorithms
In this work we present a novel and efficient algorithm– independent stopping criterion, called the MGBM criterion, suitable for Multiobjective Optimization Evolutionary Algorit...
Luis Martí, Jesús García, Ant...
SIGMETRICS
2006
ACM
114views Hardware» more  SIGMETRICS 2006»
15 years 5 months ago
On suitability of Euclidean embedding of internet hosts
In this paper, we investigate the suitability of embedding Internet hosts into a Euclidean space given their pairwise distances (as measured by round-trip time). Using the classic...
Sanghwan Lee, Zhi-Li Zhang, Sambit Sahu, Debanjan ...
VISUALIZATION
2005
IEEE
15 years 5 months ago
Topology-driven Surface Mappings with Robust Feature Alignment
Topological concepts and techniques have been broadly applied in computer graphics and geometric modeling. However, the homotopy type of a mapping between two surfaces has not bee...
Christopher Carner, Miao Jin, Xianfeng Gu, Hong Qi...
NETGAMES
2004
ACM
15 years 5 months ago
Accuracy in dead-reckoning based distributed multi-player games
Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...