Advances in the areas of embedded systems, computing, and networking are leading to an infrastructure composed of millions of heterogeneous devices. These devices will not simply ...
We believe that intelligent information agents will represent their users interest in electronic marketplaces and other forums to trade, exchange, share, identify, and locate goods...
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
A great deal of effort has gone into developing open-ended inquiry activities for science education as well as complex computer tools for accessing scientific data to help student...
Ben Loh, Josh Radinsky, Eric Russell, Louis M. Gom...
The code is a (good, in my opinion) implementation of a segmentation engine based on normalised cuts (a spectral clustering algorithm) and a pixel affinity matrix calculation algor...