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98
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ICWS
2009
IEEE
15 years 8 months ago
SOA-Based Integration of the Internet of Things in Enterprise Services
Advances in the areas of embedded systems, computing, and networking are leading to an infrastructure composed of millions of heterogeneous devices. These devices will not simply ...
Patrik Spiess, Stamatis Karnouskos, Dominique Guin...
AISADM
2007
Springer
15 years 5 months ago
Robust Agent Communities
We believe that intelligent information agents will represent their users interest in electronic marketplaces and other forums to trade, exchange, share, identify, and locate goods...
Sandip Sen, Sabyasachi Saha, Stéphane Airia...
88
Voted
CSCW
2006
ACM
15 years 2 months ago
Strangers and friends: collaborative play in world of warcraft
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
Bonnie A. Nardi, Justin Harris
123
Voted
CHI
1998
ACM
15 years 3 months ago
The Progress Portfolio: Designing Reflective Tools for a Classroom Context
A great deal of effort has gone into developing open-ended inquiry activities for science education as well as complex computer tools for accessing scientific data to help student...
Ben Loh, Josh Radinsky, Eric Russell, Louis M. Gom...

Source Code
2231views
16 years 4 months ago
The Berkeley Segmentation Engine (BSE)
The code is a (good, in my opinion) implementation of a segmentation engine based on normalised cuts (a spectral clustering algorithm) and a pixel affinity matrix calculation algor...
Charless Fowlkes