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SIGGRAPH
2000
ACM
15 years 10 months ago
Seamless texture mapping of subdivision surfaces by model pelting and texture blending
Subdivision surfaces solve numerous problems related to the geometry of character and animation models. However, unlike on parametrised surfaces there is no natural choice of text...
Dan Piponi, George Borshukov
ISPD
1999
ACM
106views Hardware» more  ISPD 1999»
15 years 10 months ago
Timing driven maze routing
—This paper studies a natural formulation of the timing-driven maze routing problem. A multigraph model appropriate for global routing applications is adopted; the model naturall...
Sung-Woo Hur, Ashok Jagannathan, John Lillis
IPPS
1999
IEEE
15 years 10 months ago
Reconfigurable Parallel Sorting and Load Balancing: HeteroSort
HeteroSort load balances and sorts within static or dynamic networks. Upon failure of a node or path, HeteroSort uses a genetic algorithm to minimize the distribution path by optim...
Emmett Davis, Bonnie Holte Bennett, Bill Wren, Lin...
IPPS
1999
IEEE
15 years 10 months ago
Better Deterministic Routing on Meshes
Optimal randomized and deterministic algorithms have been given for k-k routing on two-dimensional nn meshes. The deterministic algorithm is based on "column-sort" and e...
Jop F. Sibeyn
PG
1999
IEEE
15 years 10 months ago
Subdivision Surface Fitting to a Range of Points
The objective of this research is to apply the subdivision surface for surface fitting problems when generating surfaces from data points or polyhedral models. The basic idea is t...
Hiromasa Suzuki, Shingo Takeuchi, Fumihiko Kimura,...